factorio
mods
a comprehensive list of all mods used in each of my video series
series: Sending Supporters To Space
Changes and spreads out resource generation.
Increases values of all nuclear items, and fuel consumption.
Lets you have pre-configured train sizes and schedule built automatically and sent to their destination.
Makes personal ports, exoskeletons and night vision toggle-able via hotkeys
Adds a notepad to the game.
Adds more high tier (or crazy/stupid) achievements to the game.
Adds buttons that let you zoom in/out farther than normal.
Adds special wagon for trains that can carry vehicles on it.
Adds Helicopter (with animations and sounds).
Special made for this series, not public. Adds special supporter tokens you receive from doing science.
series: Mad Science
Changes and spreads out resource generation.
Completely removes Smoke from the game (for better UPS).
Special made for this series, not public. Gives points for each type of science consumed, allows to add points to end goal.
series: Factorio Workshop - Building A Better Factory
Great for testing. Gives all kinds of infinite item spawners, energy sources, and many other options.
Displays indicators over machines if they are working or not, and if it\'s due to input or output problems.
series: Platform 9 6/8 With Scarhoof
Spawns random concrete platforms in the world and only allows you to build on those. It is very configurable though.
Disables all hand crafting, and starts you out with an assembler 3, small power pole and solar panel to get yourself started.
Changes and spreads out resource generation.
Greatly extends players light radius (mostly for recording purposes).
series: Tightening The Belt Belt Megabase Guide
Gives better player flashlight and more light options.
Changes and spreads out resource generation.
Allows you to easily upgrade belts and other machines in bulk.
Adds a new Atomic Artillery Shell that will have the same impact as a nuke when it explodes.